Dealings with Sprite Animation in Processing – Part 2

After the change of interaction flow, I have to do extra 4 more sprite animations, so total of 8 sprite. There are issues of getting the exactly right size of the sprite in order to have smooth and right positions sprite, but in the end I finally pulled it off. Not perfect, but I think it is acceptable at this moment because I have have plenty of things to worry about. One not so satisfying part of the sprites are the framerate being too fast, because its looping so its quite funny looking at the snake sticking out its tongue in and out every milliseconds. But yeah, thats it for the Sprites next thing is to having mouse click function on them. I will update a screen recording of the sprites in the next post 🙂

 

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